/*
	PlanetHome.h
	(c)2008 Palestar, Richard Lyle
*/

#ifndef PLANET_HOME_H
#define PLANET_HOME_H

#include "Game/NounPlanet.h"



//----------------------------------------------------------------------------

class PlanetHome : public NounPlanet
{
public:
	DECLARE_WIDGET_CLASS();

	// NounPlanet interface
	const char * description() const
	{
		return "Home";
	}
	int baseValue() const
	{
		return 75000;
	}
	int	baseHabitat() const
	{
		return 75;
	}
	int	baseFood() const
	{
		return 75;
	}
	int maxStructures() const
	{
		return 40;
	}
	int maxResources() const
	{
		return 500000;
	}
	int maxUnits() const
	{
		return 40;
	}

};

//----------------------------------------------------------------------------



#endif

//----------------------------------------------------------------------------
// EOF
